Dota 2 Invoker Script – Gaming Scripts

meta image - Free Game Cheats

Dota 2 Invoker Script – Gaming Scripts

Download Dota 2 Invoker Script – Gaming Scripts for FREE
Here’s a script i made for invoker + dota but first what u need to add to your config.cfg
Edit: It’s much better to make the game do QWE for you because it will do it on 0.09 delay each orb so its basically instantaneous.bind “KP_0” “dota_ability_execute 0;dota_ability_execute 1;dota_ability_execute 2” bind “KP_1” “dota_ability_execute 1;dota_ability_execute 1;dota_ability_execute 1” bind “KP_2” “dota_ability_execute 1;dota_ability_execute 1;dota_ability_execute 0” bind “KP_3” “dota_ability_execute 1;dota_ability_execute 1;dota_ability_execute 2” bind “KP_4” “dota_ability_execute 0;dota_ability_execute 0;dota_ability_execute 0” bind “KP_5” “dota_ability_execute 0;dota_ability_execute 0;dota_ability_execute 1” bind “KP_6” “dota_ability_execute 0;dota_ability_execute 0;dota_ability_execute 2” bind “KP_7” “dota_ability_execute 2;dota_ability_execute 2;dota_ability_execute 2” bind “KP_8” “dota_ability_execute 2;dota_ability_execute 2;dota_ability_execute 0” bind “KP_9” “dota_ability_execute 2;dota_ability_execute 2;dota_ability_execute 1”
More you can add to your config.cfg for comfort (use F1-F4 to level up QWER) bind “F1” “dota_ability_learn_mode;dota_ability_execute 0;dota_ability_learn_mode;” bind “F2” “dota_ability_learn_mode;dota_ability_execute 1;dota_ability_learn_mode;” bind “F3” “dota_ability_learn_mode;dota_ability_execute 2;dota_ability_learn_mode;” bind “F4” “dota_ability_learn_mode;dota_ability_execute 5;dota_ability_learn_mode;”
And heres the beast code Posted Image ofc it takes some memory (mental) power to work it but it works great Posted Image#IfWinActive, DOTA 2 ;Spells spell_k_1 = {numpad4} ;QQQ spell_k_2 = {numpad7} ;EEE spell_k_3 = {numpad9} ;EEW spell_k_4 = {numpad8} ;EEQ spell_k_5 = {numpad3} ;WWQ getaway_k_1 = {numpad5} ;QQW getaway_k_2 = {numpad2} ;WWQ getaway_k_3 = {numpad0} ;QWE getaway_k_4 = {numpad6} ;QQE getaway_k_5 = {numpad1} ;WWW spell_%cur_spell% = 0 spell_cd_%cur_spell% = 0 getaway_%cur_getaway% = 0 getaway_cd_%cur_getaway% = 0 ;—————-Start of Spell Script Global Variables——————— /* Cooldowns and priorities are defined below. The key bindings for this script are defined in the Key Bindings section at the start of script. */ ;Set the number of spells you have here num_spell = 5 ;Tweak cooldowns here spell_cd_1 = 5000 spell_cd_2 = 4000 spell_cd_3 = 3000 spell_cd_4 = 2000 spell_cd_5 = 1000 ;Set your spell priority here, 1 being highest, 10 being lowest spell_p_1 = 1 spell_p_2 = 2 spell_p_3 = 3 spell_p_4 = 4 spell_p_5 = 5 ;Initializes spell availability array to 1 (off cooldown) While A_Index <= num_spell { r_spell_%A_Index% = 1 } ;----------------End of Spell Global Variables--------------------- ;----------------Get Away Script Global Variables--------------------- /* Cooldowns and priorities are defined below. The key bindings for this script are defined in the Key Bindings section at the start of script. */ ;Set the number of getaways you have here num_getaway = 5 ;Tweak cooldowns here getaway_cd_1 = 5000 getaway_cd_2 = 4000 getaway_cd_3 = 3000 getaway_cd_4 = 2000 getaway_cd_3 = 1000 ;Set your getaways priority here, 1 being highest, 3 being lowest getaway_p_1 = 1 getaway_p_2 = 2 getaway_p_3 = 3 getaway_p_4 = 4 getaway_p_5 = 5 ;Initializes getaways availability array to 1 (off cooldown) While A_Index <= num_getaway { r_getaway_%A_Index% = 1 } ;----------------End of Get Away Global Variables--------------------- IsLabel(spell_) ;-----------Start of Spell 1 Script-------------------- ;Set your Spell HotKey here tab:: cur_spell := spellLogic(cur_spell, cur_key, cur_cool) Send , %cur_key% r_spell_%cur_spell% = 0 neg_cur_cool := -cur_cool SetTimer , spell_%cur_spell% , %neg_cur_cool% Return ;---------------Subroutine group to reset cooldowns-------------------- spell_1: spell_2: spell_3: spell_4: spell_5: r_%A_ThisLabel% = 1 Return ;--------------End of subroutine group to reset cooldowns--------------- spellLogic(cur_spell, ByRef cur_key, ByRef cur_cool) { global /*Initiates cur_spell to your highest priority spell in the case of all spells being off cooldown */ cur_spell := spell_p_1 /*Assigns the value of cur_spell to the first available spell according to priority */ While A_Index <= num_spell { spell_number := spell_p_%A_Index% if (r_spell_%spell_number% = 1) { cur_spell := spell_number Break } } ;Sets the spell's corresponding key and cooldown cur_key := spell_k_%cur_spell% cur_cool := spell_cd_%cur_spell% Return cur_spell } ;------------End of Spell Script----------------- ;-----------Start of Get Away Script-------------------- ;Set your Heal Other HotKey here (currently set to ctrl + r) CapsLock:: cur_getaway := getawayLogic(cur_getaway, cur_key, cur_cool) Send , %cur_key% r_getaway_%cur_getaway% = 0 neg_cur_cool := -cur_cool SetTimer , getaway_%cur_getaway% , %neg_cur_cool% Return ;---------------Subroutine group to reset cooldowns-------------------- getaway_1: getaway_2: getaway_3: getaway_4: getaway_5: r_%A_ThisLabel% = 1 Return ;--------------End of subroutine group to reset cooldowns--------------- getawayLogic(cur_getaway, ByRef cur_key, ByRef cur_cool) { global /*Initiates cur_getaway to your highest priority getaway in the case of all getaways being off cooldown */ cur_getaway := getaway_p_1 /*Assigns the value of cur_getaway to the first available getaway according to priority */ While A_Index <= num_getaway { getaway_number := getaway_p_%A_Index% if (r_getaway_%getaway_number% = 1) { cur_getaway := getaway_number Break } } ;Sets the getaway's corresponding key and cooldown cur_key := getaway_k_%cur_getaway% cur_cool := getaway_cd_%cur_getaway% Return cur_getaway } ;------------End of Get Away Script-----------------
Edit: Probably best to check out what your priority spells would be and put them up accordingly.
of course depends if you play mainly exort quas or other forms
Get free Dota 2 hacks on Free-Game-Hacks.com

Leave a Reply